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Press SHIFT to run is missing piece for this play.

Still too slow? Damn, I kept increasing walking speed in development so running wouldn’t be necessary.

Can you believe the speed used to be like 10 times lesser lol

Well it's sorely needs to be faster. Other than that, the game's rather curious. 

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Alright, there’s now left shift to sprint (the save.xml save file can be transferred without issues).

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I would like to try this and I need to compile it myself (Linux 64-bit). Where can I find the source, please?

I’m not against giving the source, but are you sure I can’t do it for you? The build system is an awful mess to get running.

I tend to forget the distros without 32-bit support

If you can do it for me, please do so, I would be glad!

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Done and tested, but only on the one Linux system I have.

Works, will play it now!

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Purgatory Prime was reviewed by the Arcane Cache:

All of this is done so coherent and dense that it is undeniably intentional: De facto, this is crafted with some rare mastery. Purgatory Prime delivers a strangeness that is frequently aimed for, but seldom archived in such a quality.

Damn well made, congratulation!

https://thunderperfectwitchcraft.org/arcane_cache/2023/07/03/purgatory-prime/


______

Feel also invited to join us at 

https://lemmy.ml/c/undergroundgaming

to connect with others who dedicate their time and interest towards non commercial art gaming.

Thank you very much for the nice review!

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Незвичайне) У мене теж старий ПК, дякую за те, що витрачаєте час на такі речі. Мені подобається рушій гри, самі написали? Редактор рівнів є до нього?

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Радий, що сподобалося!

Так, він написаний майже з нуля, але з тим ново-набраним досвідом я зрозумів, що не дуже якістно зроблено. Доведеться ще раз наступним разом.

Редактор - просто Блендер із спеціальним експортером.

Тоді побажаю успіхів, буду слідкувати за вашою творчістю)

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I really liked this, particularly the animations of the hands doing stuff with the eggs. I played it for maybe 20 minutes, collected I think four of the eggs, but then the game crashed when I went around the corner on the road near where the green sign is. Everything started shaking and some kind of monster fell down behind me, then it faded to black and segfaulted.

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Glad you enjoyed it before that damned segfault. I had hoped there wouldn’t be any B.S. I’ll look into this.

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I cannot reproduce this bug on any of my systems for the life of me. I’ve made a few changes, but without knowing the cause for sure I’m can’t tell if they’ll work.

If you’re willing, here is a version with debug symbols, and you could tell me at least on which line the error occurs (via gdb or some other). That’d be appreciated.

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Hello, here’s the callstack:

#0  __GI__IO_fwrite (buf=0x814c212, size=1, count=6, fp=0x0) at iofwrite.c:37
#1  0x08064a6c in logic_end () at src/logic/logic.c:1248
#2  0x0805f8fa in performOneThing (n=0x8404940) at src/logic/logic.c:757
#3  0x08061abb in logic_update (dt=0.0163798276) at src/logic/logic.c:1076
#4  0x0804e8aa in main (argc=1, argv=0xffffd5b4) at src/fw.c:184

As far as I can tell, it seems to be failing to open the file handle to save the game, which is most likely due to denied permissions as that is how I prefer to run untrusted programs. Maybe you could make it print an error message so at least it’s easier to diagnose what the problem is?

Apologies for wasting your time.

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No worries. That chunk of code is exactly where the most suspicious stuff happens, so I’m glad the error was very mundane and not the spawn of Satan.

And yeah, bad error recovery is a common fault of mine. I’ll make one more update to fix that.

Thanks again for playing!